Atari 2600 – Hero Prop Modeling

So I wrapped up a one-day modeling session on a hero prop found in our main character’s bedroom. Some of you may be old enough to recognize this console. The triangle count is pretty high for a scene prop so LODs will be in order for this once I get this highest LOD unwrapped and textured. The miserable part of doing UVs is next, but it’s shortly followed by the far better experience of using Substance Painter to texture the asset.


 

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