I’m using Substance Painter 2018 to create the material look for this vintage game console. It’s a prop found in one of the bedroom scenes within the game. This is currently about 75% completed and needs polish on certain areas. The working map right now is 2048x2048px in size so I’m pretty happy the console, controller and everything fit onto a map that size. In-game it may very well be compressed down to a 1024×1024 texture map.
So I wrapped up a one-day modeling session on a hero prop found in our main character’s bedroom. Some of you may be old enough to recognize this console. The triangle count is pretty high for a scene prop so LODs will be in order for this once I get this highest LOD unwrapped and textured. The miserable part of doing UVs is next, but it’s shortly followed by the far better experience of using Substance Painter to texture the asset.
The other day I started modeling an Atari 2600 console that will be a hero prop in the protagonist’s bedroom. It was more a therapeutic escape from other work and the mind boggle of figuring out complex code approaches to difficult problems. Sometimes I just want to model something I enjoy to help me relax and wind down. It’s been a stressful last few months and moments like this are nice.